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Board Games - Classic


CALIFORNIA
Designer : Michael Schacht

Who doesn't dream of owning a large Mansion in the sun-drenched hills of California? But before you can furnish the house according to your wishes the interior must be renovated. Just as you have completed furnishing the first rooms your curious neighbours begin to drop by, some bearing housewarming gifts. A good thing too... because victory will go to the one with the most beautifully renovated house and the largest collection of gifts.

CANYON
Designer : Frederick A. Herschler

Instead of digging up the hatchet, the young warriors set off on an exciting canoe race through the old canyon. The speed of the canoes is determined by a simple card game. However, the players must keep their eyes on the game and can sometimes event get the occasional helpful push.

CARCASSONNE
Designer : Klaus-Jürgen Wrede

A clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious.

CARCASSONNE - The Expansion (Inns and Cathedrals)
Designer : Klaus-Jürgen Wrede

The expansion offers all fans of Carcassonne new challenges: The Cathedral triples the value of a city, and the Inn doubles the value of a road - but only when they are completed. Players may use the new large follower to double their chances of controlling a city, road, or field. Also included is all necessary material to allow a sixth player to join in the fun.

CARCASSONNE - Traders and Builders Expansion
Designer : Klaus-Jürgen Wrede

This 2nd expansion takes Carcassonne to new dimensions of fun and excitement. Traders can earn players extra points and builders enable players to place extra tiles, allowing the cities and roads to grow faster. A pig, properly placed, can enrich the value of a farm. Also included is a small cloth bag for the tiles, making it easier to shuffle and draw them during the game.

CARCASSONNE - The Princess and the Dragon Expansion
Designer : Klaus-Jürgen Wrede

In this expansion for the prize-winning Carcassonne, we move into the realm of fantasy. The land around Carcassonne is being visited by a dragon, making life very difficult for the followers. Brave heroes venture forth to face the danger, but without the aid of the fairies, their chances are not good. In the city, the princess seeks help from the knights, and farmers build secret passages to move about undetected by the dragon. We hope you enjoy this special trip into the land of Carcassonne!

CARCASSONNE - The Tower Expansion
Designer : Klaus-Jürgen Wrede

In this Carcassonne expansion, players have the opportunity to build upwards! The lords of the region around Carcassonne erect towers to strengthen and promote their power and influence. They employ followers to stand guard on the towers, watching over the land so they can inform their lords of all who travel and move throughout the area. Players may capture opponents' followers, holding them in prison. Later, the players may arrange a prisoner exchange, to the advantage of the players involved. Also, a player may arrange to pay ransom for the return of an imprisoned follower.

CARCASSONNE - The City
Designer : Klaus-Jürgen Wrede

The impressive city of Carcassonne was a magnet for tourists from all lands even in the middle ages. Its large markets, grandiose homes, and busy streets made the whole city a popular attraction. Here is your chance to build the city of Carcassonne! Players build walls, build towers, found markets, and place followers in the normal way. At the end, you will all enjoy looking at the beautiful 3-D city you have built! Also, the game comes in a beautiful wooden box that is as beautiful as the game is fun to play!

CHINA
Designer : Michael Schacht

Even today in China the unmistakable evidence of a fascinating story is everywhere. Hundreds of years ago, the country teetered on the brink of change in power. Regional rulers fought continuously with each other with only one goal in mind: to become the new Emperor. They erected imposing houses and sent their emissaries to the regional courts. -- This fascinating game of domination combines multiple tactical possibilities with simple-to-learn rules and a short playing time. China is based on the multiple award-winning game Web of Power.

EMERALD
Designer : Rüdiger Dorn

Brand new baby dragon! The news spreads like wildfire! And everyone knows what this means: the mother dragon must have acquired a large hoard of gold and gems for the nest of her brood. All knights in the area want a chance at the treasure and race to her mountain. To protect her young, the mother dragon is looking for those who would attack her baby and her new hoard. If she catches a knight, he will spend the rest of his life polishing gold and then finish by feeding the baby dragon. Those knights that can avoid the mother dragon will carry off their share of gold and gems !

HANSA
Designer : Michael Schacht

Compete to become Master of the Hanseatic city-states during the 14th Century. Criss-cross the Baltic Sea in a merchant ship, always on the lookout for a chance to acquire valuable wares. Set up networks of market booths within the cities, which allows your goods to be re-sold at the most advantageous time and increases your power and prestige. At the end of the game, the player with the most establishments and the greatest profits, is the winner. Hansa is an outstanding tactical travel and trading game for the whole family.

HASE & IGEL
Designer : David Parlett

Uh oh ! You spent too much time eating lettuce and cannot now win the race. But speed alone cannot win the game. As in the story of the hare and tortoise, a player cannot win as the hare or tortoise, but must balance speed and patience to win the race. Thus, skill and cleverness are more important than luck in this race. Of course, luck may help you, but you cannot rely on luck to win the game. In 1979, Hare and Hedgehog was chosen as the first "Spiel des Jahres" winner. Even today, it remains a unique and popular family game.

LEONARDO DA VINCI
Designers : F. Brasini, V. Gigli, S. Luperto, A. Tinto

You are an ingenious Renaissance inventor in the 15th century Florence. You build amazing machines for the Lord of your city. Become a protagonist of this age of unbelievable discoveries, by realizing your inventions! Can you marshall your workers in the most advantageous laboratories, workshops, shops and in the palace plots? Only the best one can compete with the great Leonardo!

MAYA
Designer : Bernd Eisenstein

Central America, ages before the conquest of Cortez. The Maya Culture is in its prime time. Huge pyramids like Tikal and Copan are being built. And we are an integral part of it and fix stone upon stones as builder-owners. Unfortunately, we've got some competitors and so there are struggles both at the quarries and at the building-sites. Nevertheless, we unswervingly pursue our aim of placing the largest amount of stones in the gigantic pyramid in order to claim the largest share of the Mayan gold.

MONTANARA
Designer : Jong Kong

Deep in the heart of the mountains, dwarves search for valuable crystals. Montanara is an exciting game for two players. With help from their cards, they search through the "card mountain" for crystals or put stones in the way of their opponent.

PALATINUS
Designer : Alessandro Zucchini

780 B.C.: Italian peninsula: The land that will host the foundation of Rome is a critical center for meeting and fighting : several populations settle for trades and flourishing exchange, but they also fight to control these lands. Under the leadership of brave soldiers, and pushed by the interests of merchants and farmers, Etruscans, Sabines, and other peoples face each other and mix on the Seven Hills. Together they will give light to the city whose name will be known as an empire and as a population that ruled half of the world. Who among these peoples will have the greatest influence over the city that is rising around the Palatinus?

PARIS PARIS
Designer : Michael Schacht

Every year, millions of tourists visit Paris and the many attractions the city has to offer. To the joy of the Parisian business - owners represented by the players - the tourists leave a substantial amount of their vacation money in the Cafe's, Bistros, and souvenir shops. There are five tour bus operators that offer different routes. The places where the most successful tour buses stop are great places to open businesses that cater to tourists. Then the next time the tour comes by, the owners can reap big rewards for their investments. The player who earns the most money will win the game!

RICOCHET ROBOT
Designer : Alex Randolph

Any number may play this game, limited only by the amount of space around the table. Each turn a player draws a chip to determine the next target and the robot that must reach it. With the computer down, the players search for the shortest moves to the target, using one or more of the robots. The player who finds the most efficient move receives the chip as a round. When the chips have been all taken, the player with the most, is the winner. This addition is a stand alone game, but can be used as an expansion to the original game. It adds a black robot and new boards with new features.

TAJ MAHAL
Designer : Reiner Knizia

Control of India at the beginning 18th century is up for grabs. The 200 year-long rule of the Grand Moguls has collapsed. Now is the time for the most powerful Maharishis and princes to take control of the Indian subcontinent. The players use strategy and cunning to win influence over India, province by province and city by city. The most successful player (and the winner) is the one who establishes the most magnificent palaces and has the most power in the end.

THURN AND TAXIS
Designers : Karen & Andreas Seyfarth

A real challenge for strategists: build a new postal stagecoach operation. But what does the best connection look like? Do you plan a short but difficult route, play it safe instead? With the right strategy, this game lets players build routes and stagecoaches, found offices in cities and expand into new countries. All the while making good use of public departments and having a lucky hand when planning new routes. Thurn und Taxis: The mail's here!

ZOOLORETTO
Designer : Michael Schacht

Each player is a zoo owner. Players score points by attracting as many visitors to their zoos as possible. To accomplish this, they must collect matching sets of animals. If a player manages to obtain many animals for his zoo, he will find it worthwhile to expand his zoo. Once all the enclosures are occupied, newly acquired animals must go into the barn. Vending stalls next to an enclosure guarantee a minimum number of visitors...